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Raycasting in 2D (line segment intersection)
Math for Game Developers - Indexed Triangle Meshes
Math for Game Developers - Bullet Collision (Vector/AABB Intersection)
Math for Game Developers - Damage Indicators (Nearest Point on a Circle)
Math for Game Developers - Fog
Math for Game Developers - Specularity
Math for Game Developers - Integrals and Derivatives
Möller Trumbore Ray Triangle Intersection Explained
Math for Game Developers - Model Creation Pipeline
Math for Game Developers - Framing All Entities In A Scene
Math for Game Developers - Bullet Collision Part 3 (Line/Plane Intersection)
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Last Updated: September 18, 2026
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Summary
A very easy to understand way of finding if a ray hits a triangle. That is, In this video we figure out a computationally efficient method for determining if a point lies within a In this video we go over line segment We take a break from character movement this week and look at firing a bullet through our scene with a line/box Creating damage indicators that show at the nearest point on a sphere surrounding the player. Find the source code here: ... How to implement fog in a shader. Find the source code here: ... The specular term of our lighting model gives a surface the feel of shininess. Find the source code here: ... A review of integrals and derivatives and some insight into how they are related. New video every Thursday. Question? Leave a ... Resources: Moller Trumbore Paper cadxfem.org/inf/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf 0:00 ... A quick detour this week to explain some background information. New video every Thursday. Question? Leave a below ... Sometimes you want to make sure all entities in a scene are perfectly framed by the camera. This video will explain the We need to get our laser weapon to
Math For Game Developers Ray Triangle Intersection.pdf
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