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Smaller Than Pixel Art: Sub-Pixel Art!
Automatic Projector Calibration with Sub-pixel Accuracy
Integer vs SubPixel Accuracy
Rasterization Explained: How Triangles Become Pixels on Your Screen
Sub-pixel accurate rasterization using the Amiga blitter
Why Every Game World Is Made of Triangles
Triangular Inequality
The Future of 3D Is… Triangles!
How to solve Non-Right Angled Triangles using Sine
Why is Unity's triangle count so high
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Last Updated: September 18, 2026
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Summary
This video is an introduction to how Ross Smith, Guy Webber, Maki Sugimoto, Michael Marner, and Bruce Thomas. This video demonstrates our projector calibration ... How does a computer draw smooth curves, detailed game worlds, and moving characters using only a grid of tiny square A routine in 68k assembly for the Amiga that renders a rotating cube with 4-bit Ever wondered how video games turn flat This is an excerpt from week 1 lectures of Fractal Geometry and Dynamics. Watch the full annotated video for week 1 lectures at ... Frame Advisor and Streamline are free to use in Arm Performance Studio: ...