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Coding Adventure: Rendering Text
Coding Adventure: Ray Tracing
I Tried Coding my own Graphics Library
Coding Adventure: Simulating an Ecosystem
Coding Adventure: Game Idea Generator
Coding Adventure: Compute Shaders
Coding Adventure: Analyzing Audio
Coding Adventure: Simulating Fluids
Coding Adventure: Rubik's Cube
Coding Adventure: Solar System
Coding Adventure: Terraforming
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Last Updated: September 18, 2026
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My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ... This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... My attempt at writing a little graphics and compute library with Vulkan. Links: Support my work (and get early access to new ... I created a little generator for coming up with (mostly terrible, but occasionally interesting) Let's have some fun messing about with sound and the Short-Time Fourier Transform! Support my work (and get early access to ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... My attempt at solving the 3x3 Rubik's cube (by Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...