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Math for Game Developers - Normal Maps
Math devlog: The math behind the texture
Trigonometry | Gamedev Math
Texture Coordinates Explained: Generated vs Object
Texture Coordinates | Graphics programming
The Math of Computer Graphics - TEXTURES and SAMPLERS
Math for Game Developers - Vertex Buffers
Math for Game Developers - Common Integrals
Math for Game Programmers: Understanding Homogeneous Coordinates
Math for Game Developers - In-Game Example
Math for Game Developers - Total Distance Walked (Summation)
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Last Updated: September 18, 2026
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Summary
There's plenty of tutorials on learning Normal maps can be used to increase the detail in the lighting of a surface. Find the source code here: ... What happens when you fail to add Greatest hits of trigonometry! We learn how to apply trigonometry by exploring how to set up aiming in top-down shooters & by ... Especially when using procedural (Blender-generated) In this visual illustration video we take a brief look at how Patreon: patreon.com/floatymonkey Discord: floatymonkey.com/discord Instagram: instagram.com/laurooyen ... Load our mesh into a vertex buffer so it renders faster. Find the source code here: ... I felt bad since we did the last video without much explanation of some of properties of integrals we used. This week's video is ... In this 2015 GDC tutorial, SMU Guildhall's Squirrel Eiserloh provides helpful tips on using Homogeneous By adding a small sum each frame we can approximate the total distance a player walks along a curved path. Find the source ...
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