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Coding Challenge 51.2: A* Pathfinding Algorithm - Part 2
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Last Updated: September 18, 2026
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Summary
Visual representation of my implementation of Daniel Harabor & Alban Grastien's 2013 paper "An Optimal Any-Angle A star on the left, Dijkstra on the right. Made with Html5, Javascript and Canvas API. Language: Python Data: OpenStreetMap Library: OSMnx An implementation of Polyanya as described in the research paper "Compromise-free for more content this: youtube.com/channel/UCYc2ZBal-VK2AXhpv1mzMDw A Presented at the 2019 GDC AI Summit. To compute paths for virtual characters we often transform a continuous environment into ... Made this for a college assignment. Explanation way better than mine- youtu.be/eSOJ3ARN5FM Github repo. In this multi-part coding challenge, I attempt an implementation of the A*